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Top Rare Cards In Clash Royale

Here are some of the top 5 Rare cards  Clash Royale. Today let us know about them! The Top first 5 rare card after the update of 201...



Here are some of the top 5 Rare cards  Clash Royale.
Today let us know about them!

The Top first 5 rare card after the update of 2017, are given Below




1. Fireball:

A ball with fire, incinerates a small area, dealing high damage and pushes the troop backwards or separate the troops(Only certain troops)"
The Fireball is unlocked from the training camp.It is an area damage spell card with a medium radius and moderate-high damage.It cost 4 Elixir to deploy.It is a powerful spell, available to cast anywhere in the Arena, dealing immense damage.


Strategy :-

  • The Fireball should be used to used to finish off weakened Crown or Princess Tower  or buildings, or killing large numbers of small troops like Barbarians,Spear Goblins, or Archers.
  • For low-level players, it's recommended to use Lightning instead of using a Fireball, because of its higher damage to Crown Towers and individual troops.(The Lightning can only damage 3 targets.)
  • Wizards, Musketeers,Ice Wizards,Witches, and Barbarians can typically survive the Fireball. One thing that is important to know is that the Fireball pushes back units, so the player may want to time it properly or the Zap might be missed. A Zap-Fireball is safer.
  • If the opponent repeatedly deploys Barbarians or other troops that are weak to Fireballs like Three Musketeers in the same place, a high-risk, high-reward move is to launch the Fireball where the troops have been planted. This can backfire if the opponent does not have enough Elixir to deploy their card in the first place, though. Do this only if you know your opponent has enough Elixir and the card is back in their rotation.
  • The Fireball can be effective against Elixir Collector as it will lower its hitpoints enough to make an equal Elixir trade, which can become very beneficial if it also hits other troops or buildings in the blast.
  • If your opponent places a small troop close to the center of the arena, such as a Wizards, a properly placed Fireball can knock it back so much it heads the other way after recovering from the blast. This can be useful for diverting small troops to the other path, especially if that path is better defended.




2.Hog Rider:

"Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the arena doors."
The Hog Rider is unlocked from the P.E.K.K.A's Playground(Arena 4).
He is a fast for attacing building-targeting, melee troop with both moderate hitpoints and damage. It cost 4 Elixir to deploy. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, beard, a golden body piercing in his left ear, riding a pig.

Strategy:-

  • With his high amount of damage, the Hog Rider can be placed with a high hitpoint card, such as the Gaint, to distract enemy troops or with support units such as Goblins, dealing lots of damage. However, you can counter this combo with the Skeleton Army, Barbarians, or a Minion Horde.
  • The Hog Rider in conjunction with the Freeze can be extremely effective. Firstly, the Hog Rider is spawned, and if the opponent spawns troops to defend the Tower, cast the Freeze. As the Freeze freezes the defending troops & Crown Tower, and the Hog Rider will remain unhindered to attack the enemy's Tower. It is also recommended to drop cheap ranged troops or Goblins to go with the hog in order to deal additional tower damage and lighten the counterattack that will support the frozen troops.
  • The Hog Rider only attacks buildings. This means that it can easily be distracted by building cards, but he can also help out by destroying them. A Cannon  is a good counter as it can pull the Hog Rider away, distracting it and giving the towers ample time to damage or kill him. Tombstone is also effective as the spawned skeletons can damage the Hog, but can often be more easily countered. 
  • A Tornado placed in front of your King's Tower when a Hog Rider is approaching one of the Crown Towers can activate your King's Tower, helping you in defense.
  • This combination of troops is dubbed the Trifecta by the community.
    This can be effectively countered by Lightning, killing the Musketeer and severely damaging both the Valkyrie and Hog Rider. Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one shot them all. Even if the Musketeer is killed, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
  • Both Goblin and Fire Spirits can compliment the Hog Rider's very fast move speed. Melee Goblins and Fire Spirits can be devastating since they offer high damage, but are however susceptible to splash that can hit the Hog and supporting units at the same time. The Ice Spirits also devastating since it can freeze the Arena Tower, but is does not offer as much damage. Spear Goblin are also great since they are ranged and chip away from a safe distance when facing splash units, and hence they're less vulnerable to splash units.
  • Goblin Barrel is deployed directly before the Hog Rider, they will distract the Crown Tower while the Hog Rider deals damage. This can also be useful in the reverse. The Hog Rider can act as a tank for the Goblins so that the Goblins can deal great damage.
  • Sending out a Miner right before the Hog Rider is sent can be an effective combo. As the tower is distracted by the Miner, the Hog Rider can deal extra damage.
  • Pairing the Hog Rider with the Balloons can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon deals damage, and the Hog Rider can also destroy any buildings attempting to slow down the combo. Remember that this combo is very vulnerable to the Minion Horde, as neither of the troops target anything but buildings. Plus, it is easy to separate, since the Hog is very fast and the Balloon quite slow.
  • Barbarians, Elite Barbarians, and the Skeleton Army can also be used to counter it, but be careful because the Hog Rider may be backed up by area-damage troops, such as the Bomber, or spells, such as the FireBall or Zap.
  • The Hog Rider can kite any troop that does not attack buildings due to its very fast speed and placement.


3.Musketeer:

"Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty boomstick.Beware of her ability."
The Musketeer is unlocked from the Training Camp.She is a single-target, medium-ranged troop with both moderate hitpoints and damage. It cost 4 Elixir to deploy.The Musketeer has a high damage output, but relatively few hitpoints. She has purple combed hair, a musket, and a metal helmet with a tiny crater on it.




Strategy:-

  • The Musketeer can be used to back up higher hitpoint troops such as Giant or Royale Giant. In fact, this is a deadly push as overlooking it can cause the player a three-crown loss. Note that this can easily be countered with a Skeleton Army or another swarm card.
  • As the Musketeer can target both air and ground troops, she is a powerful substitute to Archers, albeit at the price of a higher Elixir cost.
  • Her long range allows the Musketeer to help attack from a distance without engaging the defending troops. The Musketeer's long range (6 tiles) is effective against Crown or Princess Tower will be unable to target her if she is attacking an Arena Tower.
  • The Musketeer is a good counter to the Baby Dragons, as she can destroy it on her own.
  • Due to being a single target card, cheap cards like Guards or Minions can take her out quickly if she is unaccompanied. Mini-tanks and high-damage troops like the Knight or Mini P.E.K.K.A. also work well against her.
  • Musketeers are extremely effective against Balloons, as their slow movement speed enables her to land enough shots to destroy them before they reach a Crown Tower, assuming she is deployed before the Balloon crosses the bridge.
  • A very powerful combo is the hog Riders the Musketeer, and the Valkyrie. The Musketeer is for protecting the Valkyrie and Hog Rider from air troops. The Valkyrie is for protecting the Musketeer and Hog Rider from swarm troops i.e. Skeleton Army, Spears Goblins and the Hog Rider is used to tank for the Musketeer and Valkyrie. This strategy is commonly called the Trifecta for its combination of three troops.
  • Never ignore a Musketeer that is locked onto a tower. Doing so will cause the player to significant damage, numbering in the hundreds, depending on how much health the Musketeer has left.
  • If the player needs to pressure the other lane with the Musketeer, but also needs to defend the Tower on the other side you can place her on the middle lane furthest from the side you need to defend.
  • Pairing her with the Ice Spirits can take down a Mini P.E.K.K.A. + Fire Spirits combo. The Ice Spirit takes out the Fire Spirits and freeze the Mini P.E.K.K.A. while the Musketeer finishes off the Mini P.E.K.K.A.


4. Giant:

"Giant the huge one , the strong one , only attacks buildings. A real one-man wrecking crew!"
The Giant is unlocked from the Training Camp.He is a building-targeting, melee troop with high hitpoints and moderate damage.It cost 5 Elixir to deploy. He wears a large, brown, cloth coat and has ginger sideburns and bushy eyebrows with blue eyes.


Strategy:-

  • Dealing with an opposing Giant that is paired with another troop can be difficult. The player must wait for the troop(s) to cross the river, then take them out with an appropriate counter.  
  • They must not forget to deal with the Giant right after, or distract him with a building to give their Crown Tower more time to take him out.
    Keep in mind that "waiting" at 10 Elixir can give the enemy a strong elixir advantage.
  • A good way to eliminate the Giant is by using high damage troops like the Mini P.E.K.K.A. and Prince or Dark Prince, or using swarms of troops like the Skeleton Army or Minnion Horde. If the enemy has low hitpoints troops behind the Giant, the player can use Arrows to eliminate them, and then deploy any of the above-mentioned cards.
  • One of the most effective counters is the Inferno Tower which can eliminate a Giant in seconds. 
  • When using the Inferno Tower, the player must first destroy small troops surrounding the Giant, as they will distract the Inferno Tower. Also, they must be careful of Zap,Ice Spirits, Freeze, and Lightning as they can reset the Inferno Tower's damage. They can also make it re-target something else. 
  • The Cannon can be an alternative to the Inferno Tower due to its lower cost, just plant it 4 tiles from the river and 3 tiles from the Arena Tower. If your opponent has placed an Inferno Tower in a location where your Giant cannot reach it without being incinerated, a Dart Goblin is best used to take it out, as its range is slightly longer than the Inferno Tower's range, meaning the Dart Goblin will be able to attack it safely.
  • A very strong strategy is a Giant-Ballon combo. Although it costs a heavy 10 Elixir, it is hard to defend and can catch the opponent off-guard, especially if they start a push in the other lane.
  • The Giant can be easily distracted by placing a building in the center, such as the Tomb Stone, as it allows both Arena Towers to attack the Giant. Using a Tombstone is very useful, since once it's destroyed, the Skeletons spawned will aid in eliminating the Giant..
  • Placing a Prince behind a Giant is a good idea since the Prince's charge speed will speed up the Giant. Remember to support them with a troop or spell that does splash damage, as both the Prince and the Giant are weak against swarms of troops and air troops.
  • Countering a spawnr with a Giant is not a very good idea, as he will let the troops build up to a strong push. So instead, support the Giant with area damage troops, such as a Valkyrie, Wizard or Princess to eliminate these spawned troops. 


5. Furnace

"The Furnace spawns two Spirits at a time. The are hot and small in size, but very useful against enemy troops(skeleton Army,Minion Horde,etc).

Furnace is building card, it gets unlock in Spell Valley(Arena 5) and the deploy cost is 4 Elixir.In every 10 seconds two Fire Spirits come's out.It appears to be a cast-iron steam train furnace with a bubbling cauldron. It is also covered with various other props, including a ladder on the side of it, and a pile of firewood on the other.

Strategy

  • Furnace can spawn up to 12 Fire Spirits over its lifetime, which would cost 6 Elixir to deploy manually, creating a profit of 4 Elixir.
  • It can be used with other spawner buildings to deal high instant splash damage.
  • Mirroring them can spawn four spirits at a time. Using Golem and Wizard with the two furnaces is very deadly.
  • If too many Fire Spirits gather because of cards like the Mirror, Zap can give the opponent a vast Elixir profit.
  • It can act as a useful defense along with being a support building, thanks to its Fire Spirits which deal area damage.
  • The Furnace ironically is a good counter against spawner decks although it's a spawner card, due to the fact that the Fire Spirits spawned deal splash damage.
  • The Furnace is good at supporting counter attacks as it takes out many small troops, such as Minions, Spear Goblins, and Goblins, that opponents may play due to being low on Elixir from their attack. Prepared in advance, the player will not have to worry about cards like Minions, as the spawned Fire Spirits take care of them on their own.
  • If no other options are available, a Furnace can stop a push with low hitpoints troops since it will immediately spawn at least one Fire Spirit, wiping out a lot of the push and acting as a distraction.
  • Keep in mind that at Tournament Rules levels, one of the spawned Fire Spirits will be able to attack the tower. Due to the Furnace's 50 second lifetime, this will deal valuable chip damage to a tower.
  • Mini P.E.K.K.A. is a great pair with the Furnace's Fire Spirits, as the Fire Spirits take out any Goblins, or multiple troop card (excluding Skeleton Army), while Mini P.E.K.K.A.'s priority is the tower.
  • Poison is a powerful counter to the Furnace, as it will not only damage the spawner but will also most likely take out the Fire Spirits.
  • Since the Fire Spirits spawned from the Furnace explode on impact, Skeletons from the Tombstone can distract Fire Spirits easily and stop almost all the waves of Fire Spirits.
  • The Furnace is a great support card if placed behind a tank, eliminating nearly any type of cheap card that the enemy will place down to counter it.
 Click the video below to know more!







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World Networks: Top Rare Cards In Clash Royale
Top Rare Cards In Clash Royale
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